GAMES FOR THE SECOND HALF OF LIFE

Copper Coin games studio creates

We make games for the second half of life. The second half of life isn’t delineated by age, but by self-acceptance, non-dualism, and seeing oneself as part of a bigger whole.

We make games you'll talk about over a beer or tea, or at the dinner table. Games that ask existential questions and transmit restorative values.

We design for new audiences - lapsed gamers, older gamers, folks who don’t think of themselves as gamers

STUDIO PILLARS

Consecrate our Craft - Games as transformative art is an underexplored horizon

“Why Life?” - at some point, every person will ask “why am I in this world, what am I bringing to it, and is it better or worse for me being here?”

Profit Serving People - stability for our employees; non-addictive game loops for players

STUDIO VALUES